There are a few advantages of using Irrlicht with the .NET Framework: Firstly, you don’t need to learn a new language (if you’re using C# already), it’s easier and you don’t have to care about so many things. Another major advantage of the .NET Framework is that it’s platform-independent, yet, this does not fully apply…
Did you know you can apply a Matcap after rendering? Well, that’s actually possible!
In this tutorial you will discover how to set up an interesting NPR style in Blender Internal.
Discover how to set up Screentone Shading in Blender Internal and Blender Cycles. This is not an actual tutorial. It’s rather an overview on how the setup works and how you can modify it according to your needs.
The featured image is from an upcoming tutorial, where you’ll learn how to apply a screentone style to your renderings using the Compositor in Blender. Sometimes the big, flat colored areas in NPR renderings can look quite boring. But it does not have to stay that way. When you’ve finished your image, you can add…
In this tutorial, you will discover how to create a complete animation friendly 7 segment display with Blender for rendering in Cycles.
Usually, the Edge Node generates straight lines. But sometimes we want them to be a bit scribbly. In this tutorial, you will discover how. (Below there’s also a download link.)