There are a few advantages of using Irrlicht with the .NET Framework: Firstly, you don’t need to learn a new language (if you’re using C# already), it’s easier and you don’t have to care about so many things. Another major advantage of the .NET Framework is that it’s platform-independent, yet, this does not fully apply…
This is my personal collection of useful nodes. It also contains examples and scene setups. They are grouped into Blender Internal nodes (BI), Cycles Nodes (BC) and compositing nodes.
In this tutorial, you will discover how to create a complete animation friendly 7 segment display with Blender for rendering in Cycles.
Usually, the Edge Node generates straight lines. But sometimes we want them to be a bit scribbly. In this tutorial, you will discover how. (Below there’s also a download link.)
I’ve created a bunch of overlay textures, so I can make things look like they were drawn on paper. All of them were created on real paper and then scanned in. Most of them were painted with watercolor, but there are also some different ones. Download them here. Download licensed CC0.